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Kemal Gunel
Kemal Gunel
Lighting Artist @ Starbreeze Studios
Stockholm, Sweden


I am Kemal Günel. I worked for film and game industries for almost 10 years in different positions; such as concept artist, 3D artist and lighting artist. For almost 4 years, i mainly focused on video games. My last creation is TARTARUS, which is now on Steam and HumbleStore for Windows and Linux platform.

Film and Game Projects I've been worked on.
- Direct by Grumpy Team - Mobile
- Split by Grumpy Team - Mobile
- Dropsheep by Grumpy Team - Mobile
- Heaven Runner by Oyunfor - Mobile
- Cancelled Project by Ark Game Studios - PC
- TARTARUS by Abyss Gameworks - PC - Terminus 2017 Official Selection Award
- Roots of Insanity by Crania Games - PC
- Voidrunner by RealityArts Studio - PC
- Uzay Kuvvetleri 2911 by Animaj Film
- Dinosaur by Zümrüt Çavuşoğlu - Festival Film (Short )
- Uncredited - Semi by Refik Çakar - Romania Dream Fest Film Festival Best Director Award

Thank you.


Concept Design3D ModelingLighting

Software proficiency

LightWave 3D
LightWave 3D
Unreal Engine
Unreal Engine


  • Lighting Artist at Starbreeze Studios
    Stockholm, Sweden
    October 2018 - Present

  • 3D Artist at Abyss Gameworks
    January 2017 - October 2018

  • Lead 3D Artist at RealityArts Studio
    January 2016 - October 2016

    I worked as Lead 3D artist at RealityArts Studio based on Istanbul/Turkey for the upcoming title "Voidrunner".

  • Environment Artist - Roots of Insanity at Crania Games
    January 2017 - March 2017

    I worked as an environment artist at Crania Games based on Istanbul/Turkey for the title "Roots of Insanity". So much fun...

  • Storyboard Artist / 3D Modeler / Lighting Artist at Animaj Film and Animation Studios
    Istanbul, Turkey
    October 2011 - May 2015
  • Concept Artist at Ark Game Studios
    Eskisehir, Turkey
    June 2011 - September 2011